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Update with the root #1
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* ShadowMaskModel: Fix signatures. * ShadowMaskModel: Use `mulAssign()`. * ShadowNodeMaterial: Fix transparent.
Add `@deprecated` tag.
#30768) * add `computeSkinning` and remove `skinningReference` * Node: Show warning for recursive code generate * fix `attributeName` undefined * add compute() support for NodeMaterial * update example using `computeSkinning` * cleanup
* Docs: fix typos * Docs: fix typo * revert changes * revert change
…30780) * Allow max()/min() to take an arbitrary number of arguments * update docs
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* auto-rename * Update NodeBuilder.js * Update NodeBuilder.js
* improve warnings * cleanup
* deprecated `modInt()` * improve warnings * updates * revision * fix declarations * revision * Update ComputeNode.js
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* Editor: Add color space options for background textures. * Editor: Improve color space select.
Co-authored-by: Samuel Rigaud <[email protected]>
* Automatically clean shape data passed to ExtrudeGeometry Before triangulating a shape, ExtrudeGeometry now welds any index-adjacent points within a small hardcoded distance threshold of each other. This resolves common triangulation artifacts caused by improperly formatted shape data. * Code review tweaks * Update screenshots --------- Co-authored-by: Garrett Johnson <[email protected]>
Co-authored-by: Samuel Rigaud <[email protected]>
* ImageBitmapLoader: Make error handling more robust. * ImageBitmapLoader: Simplify code. * ImageBitmapLoader: Improve comment. * ImageBitmapLoader: Improve docs.
* add `count` * add `count`
* fix cache of varying inside a conditional of fragment stage * add `isAssignNode` * improve optimization system for varyings * cleanup * second approach * Update StackNode.js
* Improved webgpu_compute_particles example. * Indentation fix. * Indentation fix. * Potential fix for code scanning alert no. 3517: Unused variable, import, function or class Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com> * Sprite instead of Mesh. * Clean up. --------- Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
…1115) * fix clear texture and facing away if `bounce` is `false` * add `premult`, `unpremult` * cleanup * add `hashBlur` options { mask, premultipliedAlpha } * add docs and cleanup
* fix clear texture and facing away if `bounce` is `false` * add `premult`, `unpremult` * cleanup * add `hashBlur` options { mask, premultipliedAlpha } * add docs and cleanup * add `webgpu_reflection_blurred` example * update webgpu_reflection_blurred * update webgpu_reflection_blurred * Update webgpu_reflection_blurred.html
* Texture: Add setValues. * RenderTarget3D: Set texture options. * Tests: Add coverage for render targets. * RenderTarget: Respect wrapR option.
* LightsNode: Fix `castShadow` regression. * Update AnalyticLightNode.js
…or. (#31108) * fix runtime errors introduced by texture array refactor * add render pass for xr layers
* add resolution parameter * updates
* Increment version in Material.toJSON * Increment json metadata version in core
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Merge with the latest fixes from the root project so that it's up-to-date. The project as it is is several commits behind the root, close to 1k