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Make sure generate the 'OnIdle' event when there are other subscribers #899

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Apr 18, 2019
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18 changes: 6 additions & 12 deletions PSReadLine/ReadLine.cs
Original file line number Diff line number Diff line change
Expand Up @@ -206,28 +206,22 @@ internal static PSKeyInfo ReadKey()
bool runPipelineForEventProcessing = false;
foreach (var sub in eventSubscribers)
{
if (sub.SourceIdentifier.Equals("PowerShell.OnIdle", StringComparison.OrdinalIgnoreCase))
runPipelineForEventProcessing = true;
if (sub.SourceIdentifier.Equals(PSEngineEvent.OnIdle, StringComparison.OrdinalIgnoreCase))
{
// There is an OnIdle event. We're idle because we timed out. Normally
// PowerShell generates this event, but PowerShell assumes the engine is not
// idle because it called PSConsoleHostReadLine which isn't returning.
// So we generate the event instead.
_singleton._engineIntrinsics.Events.GenerateEvent("PowerShell.OnIdle", null, null, null);
runPipelineForEventProcessing = true;
break;
}
_singleton._engineIntrinsics.Events.GenerateEvent(PSEngineEvent.OnIdle, null, null, null);

// If there are any event subscribers that have an action (which might
// write to the console) and have a source object (i.e. aren't engine
// events), run a tiny useless bit of PowerShell so that the events
// can be processed.
if (sub.Action != null && sub.SourceObject != null)
{
runPipelineForEventProcessing = true;
// Break out so we don't genreate more than one 'OnIdle' event for a timeout.
break;
}
}

// If there are any event subscribers, run a tiny useless PowerShell pipeline
// so that the events can be processed.
if (runPipelineForEventProcessing)
{
if (ps == null)
Expand Down