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GLESv2: what stencil/depth combinations should work? #20
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GL_DEPTH24_STENCIL8 should definitely work on VideoCore IV. On Thu, May 17, 2012 at 1:36 AM, Liam McLoughlin
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A bit more from our GL guy: |
This is not something we are in a position to support with the current driver. |
As per issue title. I'm trying to get Chrome running on the Pi with acceleration by adding the dispmanx specific stuff into Chrome's code as a bit of a hack until we have a better way of doing things, but I'm seeing these errors:
[2020:2020:92746901:ERROR:gles2_cmd_decoder.cc(3031)] GLES2DecoderImpl::ResizeOffscreenFrameBuffer failed because offscreen FBO was incomplete.
[2020:2020:92748510:ERROR:gles2_cmd_decoder.cc(2211)] Could not allocate offscreen buffer storage.
[1996:1996:92759790:ERROR:command_buffer_proxy_impl.cc(134)] Failed to initialize command buffer service.
[1996:1996:92773044:FATAL:image_transport_factory.cc(377)] Failed to make compositor shared context current.
I've asked some of the Chrome devs, and they've suggested I ask whoever wrote the GLESv2 implementation what stencil/depth combinations should work, as apparently this would save me a hell of a lot of time.
The appropriate bit of the Chrome code is here, I think: http://code.google.com/searchframe#OAMlx_jo-ck/src/gpu/command_buffer/service/gles2_cmd_decoder.cc&type=cs&l=2116
I've not really touched GL/GLES/EGL before, so I'm just stabbing in the dark based on triangle.c, so if I'm on completely the wrong track, then apologies for wasting your time... :)
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