[DX-2665] feat: ability to target android/ios and run the sdk in the unity mac editor #170
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
In the past, setting the build target to Android or iOS on the Mac Unity Editor would prevent the Unity SDK from running because the web view was not supported. With this update, the SDK now uses the macOS WebView instead if the target is Android or iOS and the Unity Editor is on Mac.
Customer Impact
Customers can save development time by targeting Android or iOS and running the SDK on the Mac Unity Editor. However, it's important to note that native Android and iOS WebViews cannot run in the editor, so the macOS WebView is used instead. Therefore, we highly recommend testing the game on an actual device or emulator to ensure it functions properly.
Other things to consider: