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runtime: manual instrumentation of KeepAlive is fraught #34810

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@beoran

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@beoran

What version of Go are you using (go version)?

$ go version
go version go1.12 linux/amd64

Does this issue reproduce with the latest release?

Likely, yes.

What operating system and processor architecture are you using (go env)?

go env Output
$ go env
GOARCH="amd64"
GOBIN=""
GOCACHE="/home/bjorn/.cache/go-build"
GOEXE=""
GOFLAGS=""
GOHOSTARCH="amd64"
GOHOSTOS="linux"
GOOS="linux"
GOPATH="/home/bjorn/src/go"
GOPROXY="http://claudette.applied-maths.local:13909"
GORACE=""
GOROOT="/home/bjorn/opt/go"
GOTMPDIR=""
GOTOOLDIR="/home/bjorn/opt/go/pkg/tool/linux_amd64"
GCCGO="gccgo"
CC="gcc"
CXX="g++"
CGO_ENABLED="1"
GOMOD="/home/bjorn/work/src/i41healthapp/go.mod"
CGO_CFLAGS="-g -O2"
CGO_CPPFLAGS=""
CGO_CXXFLAGS="-g -O2"
CGO_FFLAGS="-g -O2"
CGO_LDFLAGS="-g -O2"
PKG_CONFIG="pkg-config"
GOGCCFLAGS="-fPIC -m64 -pthread -fmessage-length=0 -fdebug-prefix-map=/tmp/go-build701296847=/tmp/go-build -gno-record-gcc-switches"

What did you do?

I am currently writing a game library in Go that avoids cgo and calls the
OS directly, certainly on Linux thanks to it's stable kernel API. (See:
https://gitlab.com/beoran/galago https://gitlab.com/beoran/galago/blob/master/os/linux/input/input_linux.go
)

I have an input Device like this:

// Device models an input device
type Device struct {
    FileName string 
    *os.File
    // Cached device information
    Info struct { 
        Events          []SupportedEvent
        Keys            []SupportedKey
        Axes            []AbsoluteAxis
        Rolls           []RelativeAxis
        Name            string
        ID              string
    }
}

// Keeps the device's file from being garbage collected.
func (d * Device) KeepAlive() {
    runtime.KeepAlive(d.File)
}

// Icotl performs an ioctl on the given device
func (d * Device) Ioctl(code uint32, pointer unsafe.Pointer) error {
    fmt.Printf("ioctl: %d %d %d\n", uintptr(d.Fd()), uintptr(code),
uintptr(pointer))
    _, _, errno := syscall.Syscall(
        syscall.SYS_IOCTL,
        uintptr(d.Fd()),
        uintptr(code),
        uintptr(pointer))
    if (errno != 0) {
        return errno
    }
    d.KeepAlive()
    return nil
}

Notice the KeepAlive? If I leave that out the program crashes, because the device 's io.File gets garbage collected. This took me quite some time to figure out and it is not obvious that that would happen, and that runitme.KeepAlive() is needed here. It would be great if I didn't have to manually insert runtime.KeepAlive calls when using os.File.Fd when using system calls. Or if there was at least vet/lint tooling to suggest when I would probably need it.

I posted this as a new issue to split it off from #34684, where it was a tangential issue.

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