Array
, Dictionary
: add into_read_only()
+ is_read_only()
#1096
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Modeled Godot's
make_read_only()
asinto_read_only()
, so it can be used directly on construction:I don't expect people to use this that much in Rust, but it's a Godot feature that we should support, and "read-only-ness" can also have an impact on other functions.
As best-effort, this PR also adds panics in Debug mode if a mutating method is called on a read-only
Array
/Dictionary
.Should mark the last item on the original builtin feature list and thus closes #310.