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GDExtension API has changed ! (a bit) #19

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@touilleMan

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@touilleMan

This is friendly note so that you don't freak out when seeing this project it broken against Godot's master 😃

see godotengine/godot#67750 & godotengine/godot-cpp#896

Basically GDExtension API uses StringName (almost) everywhere instead of the char *. On top of that the way to register proerties has been simplified.

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    c: ffiLow-level components and interaction with GDExtension APIquality-of-lifeNo new functionality, but improves ergonomics/internals

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