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Properties not showing up in the Godot editor #144

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@atrefonas

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@atrefonas

When I add this code with the #[property] macro, I'm not seeing the property show up in the Godot editor in the sidebar:

#[derive(GodotClass)]
#[class(base=CharacterBody3D)]
pub struct Player3D {
    #[property]
    speed: f32,

I tried this on 2 different classes and don't see it working on either. Is it currently supported?

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    questionNot a problem with the library, but a question regarding usage.

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