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Separate Buffer/Encoder for RenderPass Encoders #1300

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Jun 11, 2017
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3 changes: 1 addition & 2 deletions examples/trianglell/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -405,8 +405,7 @@ fn main() {
cmd_buffer.bind_graphics_descriptor_sets(&pipeline_layout, 0, &[&set0[0], &set1[0]]);

{
let mut encoder = back::RenderPassInlineEncoder::begin(
&mut cmd_buffer,
let mut encoder = cmd_buffer.begin_render_pass_inline(
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Great! Much better.

&render_pass,
&framebuffers[frame.id()],
target::Rect { x: 0, y: 0, w: pixel_width, h: pixel_height },
Expand Down
192 changes: 100 additions & 92 deletions src/backend/dx12ll/src/command.rs
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ use winapi::*;

use core::{self, command, memory, pso, state, target, IndexType, VertexCount, VertexOffset};
use core::buffer::IndexBufferView;
use core::command::{RenderPassInlineEncoder, RenderPassSecondaryEncoder, Encoder};
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nit: command is already included, so there should be either just command or all the types we use from it for consistency

use data;
use native::{self, CommandBuffer, GeneralCommandBuffer, GraphicsCommandBuffer,
ComputeCommandBuffer, TransferCommandBuffer, SubpassCommandBuffer, RenderPass, FrameBuffer};
Expand Down Expand Up @@ -379,6 +380,9 @@ impl_transfer_cmd_buffer!(TransferCommandBuffer);
macro_rules! impl_graphics_cmd_buffer {
($buffer:ident) => (
impl core::GraphicsCommandBuffer<R> for $buffer {
type InlineBuffer = RenderPassInlineBuffer;
type SecondaryBuffer = RenderPassSecondaryBuffer;

fn clear_depth_stencil(&mut self, dsv: &native::DepthStencilView, depth: Option<target::Depth>, stencil: Option<target::Stencil>) {
self.0.clear_depth_stencil(dsv, depth, stencil)
}
Expand Down Expand Up @@ -445,123 +449,127 @@ impl_graphics_cmd_buffer!(ComputeCommandBuffer);

// TODO: subpass command buffer

pub struct RenderPassInlineEncoder<'cb, 'rp, 'fb, 'enc: 'cb> {
command_buffer: &'cb mut command::Encoder<'enc, GraphicsCommandBuffer>,
render_pass: &'rp RenderPass,
framebuffer: &'fb FrameBuffer,
pub struct RenderPassInlineBuffer {
}

impl<'cb, 'rp, 'fb, 'enc> command::RenderPassEncoder<'cb, 'rp, 'fb, 'enc, GraphicsCommandBuffer, R> for RenderPassInlineEncoder<'cb, 'rp, 'fb, 'enc> {
type SecondaryEncoder = RenderPassSecondaryEncoder<'cb, 'rp, 'fb, 'enc>;
type InlineEncoder = RenderPassInlineEncoder<'cb, 'rp, 'fb, 'enc>;

fn begin(command_buffer: &'cb mut command::Encoder<'enc, GraphicsCommandBuffer>,
render_pass: &'rp RenderPass,
framebuffer: &'fb FrameBuffer,
render_area: target::Rect,
clear_values: &[command::ClearValue]
) -> Self {
RenderPassInlineEncoder {
command_buffer,
render_pass,
framebuffer,
}
}
macro_rules! impl_render_pass_inline_buffer {
($graphics_buffer:ident) => {
impl command::RenderPassInlineBuffer<$graphics_buffer, R> for RenderPassInlineBuffer {
fn begin(command_buffer: &mut Encoder<$graphics_buffer>,
render_pass: &RenderPass,
framebuffer: &FrameBuffer,
render_area: target::Rect,
clear_values: &[command::ClearValue]
) -> Self {
RenderPassInlineBuffer {
}
}

fn next_subpass(self) -> Self::SecondaryEncoder {
unimplemented!()
}
fn finish(&mut self,
command_buffer: &mut $graphics_buffer,
render_pass: &native::RenderPass,
framebuffer: &native::FrameBuffer) {
}

fn next_subpass_inline(self) -> Self::InlineEncoder {
unimplemented!()
}
}
fn next_subpass(&mut self) -> RenderPassSecondaryBuffer {
unimplemented!()
}

impl<'cb, 'rp, 'fb, 'enc> command::RenderPassInlineEncoder<'cb, 'rp, 'fb, 'enc, GraphicsCommandBuffer, R> for RenderPassInlineEncoder<'cb, 'rp, 'fb, 'enc> {
fn clear_attachment(&mut self) {
unimplemented!()
}
fn next_subpass_inline(&mut self) -> Self {
unimplemented!()
}

fn draw(&mut self, start: VertexCount, count: VertexCount, instance: Option<command::InstanceParams>) {
self.command_buffer.0.draw(start, count, instance)
}
fn clear_attachment(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>) {
unimplemented!()
}

fn draw_indexed(&mut self, start: VertexCount, count: VertexCount, base: VertexOffset, instance: Option<command::InstanceParams>) {
unimplemented!()
}
fn draw(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, start: VertexCount, count: VertexCount, instance: Option<command::InstanceParams>) {
encoder.command_buffer.0.draw(start, count, instance)
}

fn draw_indirect(&mut self) {
unimplemented!()
}
fn draw_indexed(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, start: VertexCount, count: VertexCount, base: VertexOffset, instance: Option<command::InstanceParams>) {
unimplemented!()
}

fn draw_indexed_indirect(&mut self) {
unimplemented!()
}
fn draw_indirect(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>) {
unimplemented!()
}

fn bind_index_buffer(&mut self, ibv: IndexBufferView<R>) {
unimplemented!()
}
fn draw_indexed_indirect(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>) {
unimplemented!()
}

fn bind_vertex_buffers(&mut self, vbs: pso::VertexBufferSet<R>) {
unimplemented!()
}
fn bind_index_buffer(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, ibv: IndexBufferView<R>) {
unimplemented!()
}

fn set_viewports(&mut self, viewports: &[target::Rect]) {
self.command_buffer.0.set_viewports(viewports)
}
fn bind_vertex_buffers(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, vbs: pso::VertexBufferSet<R>) {
unimplemented!()
}

fn set_scissors(&mut self, scissors: &[target::Rect]) {
self.command_buffer.0.set_scissors(scissors)
}
fn set_viewports(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, viewports: &[target::Rect]) {
encoder.command_buffer.0.set_viewports(viewports)
}

fn set_ref_values(&mut self, rv: state::RefValues) {
self.command_buffer.0.set_ref_values(rv)
}
fn set_scissors(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, scissors: &[target::Rect]) {
encoder.command_buffer.0.set_scissors(scissors)
}

fn bind_graphics_pipeline(&mut self, pipeline: &native::GraphicsPipeline) {
self.command_buffer.0.bind_graphics_pipeline(pipeline)
}
fn set_ref_values(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, rv: state::RefValues) {
encoder.command_buffer.0.set_ref_values(rv)
}

fn bind_graphics_descriptor_sets(&mut self, layout: &native::PipelineLayout, first_set: usize, sets: &[&native::DescriptorSet]) {
//self.0.bind_descriptor_sets(vk::PipelineBindPoint::Graphics, layout, first_set, sets)
unimplemented!()
}
fn bind_graphics_pipeline(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, pipeline: &native::GraphicsPipeline) {
encoder.command_buffer.0.bind_graphics_pipeline(pipeline)
}

fn push_constants(&mut self) {
fn bind_graphics_descriptor_sets(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>, layout: &native::PipelineLayout, first_set: usize, sets: &[&native::DescriptorSet]) {
//self.0.bind_descriptor_sets(vk::PipelineBindPoint::Graphics, layout, first_set, sets)
unimplemented!()
}

fn push_constants(encoder: &mut RenderPassInlineEncoder<$graphics_buffer, R>) {

}
}
}
}

pub struct RenderPassSecondaryEncoder<'cb, 'rp, 'fb, 'enc: 'cb> {
command_buffer: &'cb mut command::Encoder<'enc, GraphicsCommandBuffer>,
render_pass: &'rp RenderPass,
framebuffer: &'fb FrameBuffer,
impl_render_pass_inline_buffer!(GeneralCommandBuffer);
impl_render_pass_inline_buffer!(GraphicsCommandBuffer);

pub struct RenderPassSecondaryBuffer {
}

impl<'cb, 'rp, 'fb, 'enc> command::RenderPassEncoder<'cb, 'rp, 'fb, 'enc, GraphicsCommandBuffer, R> for RenderPassSecondaryEncoder<'cb, 'rp, 'fb, 'enc> {
type SecondaryEncoder = RenderPassSecondaryEncoder<'cb, 'rp, 'fb, 'enc>;
type InlineEncoder = RenderPassInlineEncoder<'cb, 'rp, 'fb, 'enc>;

fn begin(command_buffer: &'cb mut command::Encoder<'enc, GraphicsCommandBuffer>,
render_pass: &'rp RenderPass,
framebuffer: &'fb FrameBuffer,
render_area: target::Rect,
clear_values: &[command::ClearValue]
) -> Self {
RenderPassSecondaryEncoder {
command_buffer,
render_pass,
framebuffer,
}
}
macro_rules! impl_render_pass_secondary_buffer {
($graphics_buffer:ident) => {
impl command::RenderPassSecondaryBuffer<$graphics_buffer, R> for RenderPassSecondaryBuffer {
fn begin(command_buffer: &mut Encoder<$graphics_buffer>,
render_pass: &RenderPass,
framebuffer: &FrameBuffer,
render_area: target::Rect,
clear_values: &[command::ClearValue]
) -> Self {
RenderPassSecondaryBuffer {
}
}

fn next_subpass(self) -> Self::SecondaryEncoder {
unimplemented!()
}
fn finish(&mut self,
command_buffer: &mut $graphics_buffer,
render_pass: &native::RenderPass,
framebuffer: &native::FrameBuffer) {
}

fn next_subpass_inline(self) -> Self::InlineEncoder {
unimplemented!()
fn next_subpass(&mut self) -> Self {
unimplemented!()
}

fn next_subpass_inline(&mut self) -> RenderPassInlineBuffer {
unimplemented!()
}
}
}
}

impl<'cb, 'rp, 'fb, 'enc> command::RenderPassSecondaryEncoder<'cb, 'rp, 'fb, 'enc, GraphicsCommandBuffer, R> for RenderPassSecondaryEncoder<'cb, 'rp, 'fb, 'enc> { }
impl_render_pass_secondary_buffer!(GeneralCommandBuffer);
impl_render_pass_secondary_buffer!(GraphicsCommandBuffer);
1 change: 0 additions & 1 deletion src/backend/dx12ll/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,6 @@ mod native;
mod pool;
mod state;

pub use command::{RenderPassInlineEncoder, RenderPassSecondaryEncoder};
pub use pool::{GeneralCommandPool, GraphicsCommandPool,
ComputeCommandPool, TransferCommandPool, SubpassCommandPool};

Expand Down
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