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Fix SoundEvent name collisions by using InstanceID-based unique identifiers #48

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Original file line number Diff line number Diff line change
Expand Up @@ -180,7 +180,7 @@ public void Play()
_mixers = _soundEvent.GetMixers();
long[] mixerIds = GetMixerIds();

var instanceId = Helpers.PHASEPlaySoundEvent(_soundEvent.name, _sourceId, mixerIds, (uint)mixerIds.Length, SoundEventCallback);
var instanceId = Helpers.PHASEPlaySoundEvent("SoundEvent_" + _soundEvent.GetInstanceID().ToString(), _sourceId, mixerIds, (uint)mixerIds.Length, SoundEventCallback);
if (instanceId == Helpers.InvalidId)
{
Debug.LogError($"Failed to play sound event: {_soundEvent.name}.");
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Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ public void Register()
}

// Create sound event asset
result = Helpers.PHASERegisterSoundEventAsset(name, m_rootNode.GetNodeId());
result = Helpers.PHASERegisterSoundEventAsset("SoundEvent_" + GetInstanceID().ToString(), m_rootNode.GetNodeId());
if (result == false)
{
Debug.LogError($"Failed to register PHASE sound event asset: {name}.");
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