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A Unity project implementing the shell game with distractors, sound effects, and eye tracking.

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apex-lab/ShellGame

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I tried to add controller usage to select crates but it broke eye tracking and I couldn't fix it, it should be easy enough to just have the participant say which crate they think is correct and record the data that way

Make sure to run the pylsl code in assets/shellgame/scripts before starting to record eye tracking. It will record to a csv file in the same location.

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A Unity project implementing the shell game with distractors, sound effects, and eye tracking.

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