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vc4: Investigate scanning tile lists to skip loads/stores of unmodified tiles. #71

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@anholt

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@anholt

Could we run a user shader in between binning completing and kicking off rendering, to scan for which tiles had no primitives binned to them and patch up the RCL to skip those? This could massively improve X and compositor performance. Thinking about this because I'm submitting yet another bug report for "Hey, could you scissor your rendering, please?" Would it be worth it even if we were scanning on the CPU?

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