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Reactive Fluid

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Zero-dependency library for creating reactive systems with maximum control.

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Theory behind

Classical reactivity system, at the core, have two basic entities:

  • Reactive value: a standalone slot containing a value. You can write a new value to this slot, you can read the value, and, what gives it the reactivity, you can listen changes.
  • Reactive derivation: a value constructed based on another reactive entities. You can read a value of it, you can listen to changes which are happens when values of entities it derives from are changed. But you can't write to it.

Plus to that, typically the listen functionality is needed, in order to proactively listen changes of dependencies.

Based on them, you can create a reactivity system. Let's use a Domain-Specific language for it:

val name    = "Michal"
val surname = "Smith"

der full-name = name + " " + surname

print full-name // Michal Smith

on-change-of full-name
             #(print "Hello, " + full-name)

name = "George"
// Hello, George Smith

print name // George

However, every reactive system also has some corresponding characteristics, in order to define how it behaves. Here is the list of them, along with how they are implemented in Fluid:

  • Execution flow: Synchronous
  • Change propagation: Push-Based
  • Update process: Dataflow
  • Dependency graph: Explicitly defined by the programmer(data flow differentiation)
  • Cycle dependencies: Not handled automatically
  • Transactions: Fully supported
  • Evaluation:
  • Determinism: Deterministic in practise. But might be non-deterministic due to caching and laziness.

Implementation

How does the Fluid implements it? Why do Fluid exists in a first place?

A large problem of architectures based on reactivity, and of event-driven architectures in general: complexity of debugging and reasoning about the system. While reading the code of the system, you should build the graph of events in your head. When this reaction would happen? In which order? Who it depends from? What is the co-dependencies? Is it depends from something it actually should not? etc.

With resolving this problem in mind the Fluid was made. It tries to be as explicit and clean as it can be. Nothing should be happend magically. Nothing should be out of your control. When you read the code of the system, the behaviour written in the code should be obvious for the reader.

The key features of Fluid:

Let's dive in! Here is the implementation of the reactive system of an example in Fluid:

import { Fluid } from 'reactive-fluid'

const _name_    = Fluid.val("Michal")
const _surname_ = Fluid.val("Smith")

const _fullName_ = Fluid.derive(
    [_name_, _surname_],
    (name, surname) => name + " " + surname
)

console.log(Fluid.read(_fullName_)) // Michal Smith

Fluid.listen(
    _fullName_,
    fullName => console.log("Hello, " + fullName)
)

Fluid.write(_name_, "George")
// Hello, George Smith

console.log(Fluid.read(_name_)) // George

The _name_ and _surname_ are ReactiveValue<string>. The _fullName_ is ReactiveDerivation<string>. This types can be generalized as: type Reactive<A> = ReactiveValue<A> | ReactiveDerivation<A>.

ReactiveValue or val is an independent container with some value under it. In order to read it, you pass it to Fluid.read(can consume ReactiveDerivation as well), in order to modify it, you set the new value with Fluid.write(_val_, newVal).

The ReactiveDerivation, created with Fluid.derive, is a way to make a new computed value which derives from an existing Reactive entity.

Fluid.listen is the way to proactively react on changes of any Reactive entity.

typically the variable names for reactive entities are wrapped with _ around it. So, they are kinda float on the water :))

In further text the meaning of reactive entity would refer to Reactive<A>. Otherwise some clarification would be applied, rather it derive or a value.

Let's dig into each concept applied to the Fluid:

Reactive type

Any reactive entity is a type constructor. It means that it can't be used as a plain value, but rather it's a _container_ of something.

Same as you treat a Promise. You can't read the value under the promise directly, you need to unwrap it first. For example, you can unwrap it with await, like so:

const reactive_a: Reactive<number> = Fluid.val(10)
const promise_a: Promise<number> = Promise.resolve(10)

console.log(await promise_a) // 10
console.log(Fluid.read(reactive_a)) // 10

The concept here is the same.

You can even make your own then, which is normally called map.

const reactive_a: Reactive<number> = Fluid.val(10)
const promise_a: Promise<number> = Promise.resolve(10)

const promise_b: Promise<number> = promise_a.then(a => a + 1)

function map<A, B>(_a_: Reactive<A>, fn: (a: A) => B): ReactiveValue<B> {
    //     Wrap      Apply    Unwrap
    return Fluid.val(fn(Fluid.read(_a_)))
}
const reactive_b: Reactive<number> = map(reactive_a, a => a + 1)

It's misleadingly similar to Fluid.derive, but that is fundamentally a different thing. map here creates a new Fluid.val using value of the existing one. Without ANY subscriptions applied.

That is the key feature of Fluid - it doesn't compel you to modify your way of thinking about the values in your system, as usually happens with systems like Mobx, where a reactive value from the programmer's point of view is a "plain" value, which contantly causes side-effect subscriptions. Nor is it the same to opinionated libraries like RxJS, which is force you to adapt to it's own functional-reactive approach, which might not be so easly applied to every architecture.

In Fluid nothing happend implicitely.

  • When you read with the Fluid.read, it is never creates a subscription.
  • When you want to subscribe to changes, you need to pass a reactive entities as a dependency to Fluid.derive or Fluid.listen.

High-order reactive entities

Due being just a type constructor, it is possible to have a reactive entity as a value of another reactive entity! It can open to you a huge variaties of possibilities, and one of them: dynamic dependencies!

Dynamic means that you can change the list of you dependencies during execution of the programm. Here is how:

Imagine a case: you have a _son_ reactive object. While it is below the _age_ of 18, he listens to parents: _mommy_ and _daddy_. But once he reaches the 18 - he can speak for it's own, as a _matureSon_.

const _mommy_ = Fluid.val("Eat a breakfast")
const _daddy_ = Fluid.val("Go to school")

const _age_ = Fluid.val(10)

const _matureSon_ = Fluid.val("...")
const _youngSon_ = Fluid.derive([_mommy_, _daddy_], (mommy, daddy) => `Mommy said: "${mommy}", Daddy said: "${daddy}"`)

const _son_ = Fluid.derive(
    _age_,
    age => age >= 18
            ? _matureSon_
            : _youngSon_
)

// You should doubly unwrap the value in order to read it
Fluid.read(Fluid.read(_son_)) // Mommy said: "Eat a breakfast", Daddy said: "Go to school"

Fluid.write(_age_, 20)

Fluid.read(Fluid.read(_son_)) // ...
Fluid.write(Fluid.read(_son_), "I am a musician")
Fluid.read(Fluid.read(_son_)) // I am a musician

Well, it is kinda inefficient example, but that's in favor of simplicity. In a real world system, be carefull with garbage utilisation and proper dependency unsubscribing with Fluid.destroy.

Order of evaluation

Order of evaluation of reactions is a huge topic in reactive systems.

The classic example looks like this:

const _seconds_ = Fluid.val(0)
setInterval(() => {
    Fluid.write(_seconds_, s => s + 1)
}, 1000)

const _ahead_ = Fluid.derive(_seconds_, s => s + 1)

const _isAhead_ = Fluid.derive(_seconds_, (seconds) => {
    return seconds > Fluid.read(_ahead_)
})

Would _isAhead_ always be true? Logically speaking it should, but that is depends on the order of execution. If it call first the recalculation of isAhead, the ahead might be still not recalculated, and, suddently, the result would be false.

In Fluid, the order of evaluation is simple, and you have absolute control of it. By default, the order is specified by the moment of declaration. The later it declared, the later it would be evaluated. Second is that every dependency creates a link, and once it updated, that would always spread a message to the peers. It means you should avoid cycles:

const _isAhead_ = Fluid.derive(_seconds_, ...) // Ok
const _isAhead_ = Fluid.derive(_ahead_, ...) // Ok

const _isAhead_ = Fluid.derive([_seconds_, _ahead_], ...) // Bad, _ahead_ is already subscribed to _seconds_

Control of order

You can control the order of evaluation by passing priority prop to derive and listen:

const _isAhead_ = Fluid.derive(
    _seconds_,
    seconds => seconds < Fluid.read(_ahead_),
    { priority: Fluid.priorities.after(_ahead_) }
)

In the [Fluid.priorities] you can find a full set of tools to manipulate the priority of operation.

What happens here? It declares that _isAhead_ would be re-calculated later than _ahead_.

How is that can be usefull?

Imagine the situation: you have a parent value, let call it _a_. Then you have two derives from it. Call them _b_ and _c_. And then, you want to create a third derive, which derives both from _b_ and _c_. Let try to write it down:

const _a_ = Fluid.val("a")

const _b_ = Fluid.derive(
  _a_,
  a => a + "b",
)
const _c_ = Fluid.derive(
  _a_,
  a => a + "c",
)

const _d_ = Fluid.derive(
  [_b_, _c_],
  (b, c) => b + c,
)

You see the problem? If the tree of dependencies is not auto-balanced, once you update the _a_, it would spread the message to _b_ and _c_, and they both would send unique message to the _d_. State managers like mobx automatically finds such cycles and reorganizing the tree. How the evaluation would be happend is only known by the library, and you should try to apply similar algorithms in your head in order to know how your system behaves.

Fluid, on the other hand, does not resolve this problem. But instead it gives you tools to resolve the problem by yourself! It does push you to think more about the system, which can slow you down, but on the other hand - you can easly reason about the system, and be sure it works well (if you did everything correct and not overcomplicated, of course).

Let's improve the code! All the following examples are working absolutelly the same, how to do it is a matter of taste and what you find the most readable and clean:

// After the last
const _b_ = Fluid.derive(
  _a_, ...,
)
const _c_ = Fluid.derive(
  _a_, ...,
)

const _d_ = Fluid.derive(
  _a_,
  () => Fluid.read(_b_) + Fluid.read(_c_),
  { priority: Fluid.priorities.after(_c_) }
)

// After the base
const _d_ = Fluid.derive(
  _a_, ...,
  { priority: Fluid.priorities.after(Fluid.priorities.base) }
)

// Numerical
const _b_ = Fluid.derive(
  _a_, ..., { priority: 0 }
)
const _c_ = Fluid.derive(
  _a_, ..., { priority: 0 }
)

const _d_ = Fluid.derive(
  _a_, ..., { priority: 1 }
)

// Highest
const _d_ = Fluid.derive(
  _a_, ...,
  { priority: Fluid.priorities.highest }
)

// Explicit chain of priorities
const _b_ = Fluid.derive(
  _a_, ...,
)
const _c_ = Fluid.derive(
  _a_, ..., { priority: Fluid.priorities.after(_b_) }
)

const _d_ = Fluid.derive(
  _a_, ..., { priority: Fluid.priorities.after(_c_) }
)

Vital things to keep in mind

The manual priority setting is very powerfull feature, which, on the other hand, can make your system a mess. Be reasonable while you applying custom priorities, and follow the common sense and be aware of following pitfals:

Lazy evaluation of derive

Derives are not re-evaluated immidiatelly after receiving a message, but instead clearing the cache and spreading the message further, to it's own dependencies which may or may not try to read a new value. Because of that, sometimes value of derive might not be determined:

const _seconds_ = Fluid.val(1)
const _ahead_ = Fluid.derive(_seconds_, s => s + 1)

// Manually making a glitch
const _isAhead_ = Fluid.derive(
    _seconds_,
    seconds => seconds < Fluid.read(_ahead_),
    { priority: Fluid.priorities.before(_ahead_) }
)
Fluid.read(_isAhead_) // 1: true

Fluid.write(2)

Fluid.read(_isAhead_) // 2: true

If it can be undestandable the reason why the 1: true is true, the reason why the 2: true is true is not very clear. If we set _isAhead_ would be evaluated before the _ahead_, isn't it should be false? It should, but the reason why it's not is that at the moment it got the message to update, no one is read it! And then, the message is passed to the _ahead_, and at the moment of reading _isAhead_ - the value of _ahead_ is, well, ahead.

To "resolve" the problem, the _isAhead_ should have a proactive dependency:

Fluid.listen(_isAhead_, console.log)

Fluid.write(2) // console.log(false)

In order to avoid it - be reasonable when you declaring priorities, and try not to make such situations of inconsistent behaviour. Your derives should always return the same value on the same values of the dependencies. If it's - you did something wrong.

Priorities as layers

Programatically the priority of the reaction is set as a layer of dependencies. All dependencies of reactive entities are stored as an array of arrays:

/** NOTE:
 * It's not the exact structure,
 * in the code the first array is a custom SparseArray
 * and the second is a Map<Reactive, Message>
 */

// the lower index - the lower priority
SparseArray<
    // List of entities should notified about an update
    Array<ReactiveDerivation | Listener> 
>

So, if we remember our example with a b c d, the dependencies of _a_ would looks like so:

HIGHER
 0: [_b_, _c_]
-1: [_d_]
LOWER

Every time you add new dependency, it chooses the layer based on priority, and then it set to the end of dependencies on that layer, if there are any.

Priority is not global

As we discussed above, the priority is declared as a layer. And so, it exists only for a dependency.

Conclusion

Normally, you don't need to tweak the priority (well, because usually you deriving from something that is already derived, and in that case it just would happen after). But, if you come to conclusion that it would be helpfull to you - go and try it!

Transactions

Very common problem in any system with the state is transaction: coupling together mutations in a bunch, and write them at the same time. Also, important feature of transactions is to be able to reject them, in case if any mutation caused an error, so the system would not be hanging in inconsistent state.

In Fluid, transactions are very powerfull, and provide you full feature set for manipulating them. In many other JS libraries, such as mobx, transactions are just delayed notify about mutations, you can't reject them, and value of computed is still changed.

Fluid on the other hand allow you to: delay the execution write at the desired moment, combine sequance of delayed writes, read the result of the execution.

Transactional write

Let first look at Fluid.transaction.write:

const _name_ = Fluid.val("George")

const transaction = Fluid.transaction.write(_name_, "Mike")

Fluid.read(_name_) // Still George

const res = transaction.run()
Fluid.read(_name_) // Now its "Mike"

// You can check is transaction was resolved or not
if (Fluid.transaction.isResolved(res)) {
    console.log(res.value) // "Mike"
}

transaction.run() returns the result of the execution. If you just call transaction.write with a plain value, it would treat it as always resolved transaction. But you can add some logic to it:

// should be between 0 and 255
const _colorChannel_ = Fluid.val(0)

const setColorChannel = (val: number) => {
    return Fluid.transaction.write(
        () => {
            return val < 0 || val > 255
                ? Fluid.transaction.rejected(`Value should be between 0 and 255! Got: ${val}`)
                : Fluid.transaction.resolved(val)
        }
    )
}

setColorChannel(100).run()
Fluid.read(_colorChannel_) // 100

const res = setColorChannel(300).run()
Fluid.read(_colorChannel_) // 100

if (Fluid.transaction.isRejected(res)) {
    console.log(res.error) // Value should be between 0 and 255! Got: 300
}

Cool right!? Here Fluid even more rely on functional programming. Generally, transaction is just another ADT. In Haskell it would be called IO (Either E R). It means it is an effectfull computation, which can be resolved or rejected.

Composing transactions

And, since the transaction is a value, we can compose it! And at that moment we gain our full power of transactions. Here is a simple example:

const _name_ = Fluid.val("George")
const _surname_ = Fluid.val("Kowalski")

Fluid.listen([_name_, _surname_], (name, surname) => {
    console.log(`Hello, ${name} ${surname}!`)
})


/**
passing just a value to `write` is actually a shortcut to

Fluid.transaction.write(_name_, () => Fluid.transaction.resolved("Smith"))
*/
const tr = Fluid.transaction.compose(
               Fluid.transaction.write(_name_, "Grzegosz"),
               Fluid.transaction.write(_surname_, "Smith"),
           )

tr.run()
// Only once:
   // Hello, Grzegosz Smith!

Here, we compose our mutations of _name_ and _surname_, and they common dependencies would be notified only once, after the run call.

No changes applied until entire transaction is completed

It means that even if one chain of write is completed, the value would not be written to the result:

const _a_ = Fluid.val("a")
const _b_ = Fluid.val("b")
const _c_ = Fluid.val("c")

const _A_ = Fluid.derive(_a_, (a) => a.toUpperCase())

const tr = Fluid.transaction.compose(
    Fluid.transaction.write(_a_, "F"),
    Fluid.transaction.write(_b_, () => {
        console.log(Fluid.read(_a_)) // a
        console.log(Fluid.read(_A_)) // A
        return Fluid.transaction.resolved("B")
    }),
    Fluid.transaction.write(_c_, () => {
        console.log(Fluid.read(_b_)) // b
        return Fluid.transaction.resolved("C")
    }),
)

No changes applied if any of transactions rejected

const _a_ = Fluid.val("a")
const _b_ = Fluid.val("b")
const _c_ = Fluid.val("c")

Fluid.listen(_a_, console.log)
Fluid.listen(_b_, console.log)
Fluid.listen(_c_, console.log)

const tr = Fluid.transaction.compose(
    Fluid.transaction.write(_a_, "A"),
    Fluid.transaction.write(_b_, () => Fluid.transaction.rejected("error")),
    Fluid.transaction.write(_c_, "C"),
)

tr.run()

console.log(Fluid.read(_a_)) // logs: 'a' // Wasn't changed
// No console logs from `listen` reactions

It's nice since this allow us to reject the whole transaction in case if one of chain was rejected, but it raises two questions:

  1. What if I need to know what is a new value of previously resolved actions?
  2. What if I need to get a new state of derivation?

Here is the answers:

Transaction context and Fluid.peek

During execution of actions, you have an access to the ctx parameter, which is the second parameter of the handler you passing to Fluid.transaction.write. But, you need to somehow address and understand what value belong to which action. For that, you need to assign an id to the your action.

The answer on the second question is Fluid.peek: a function which allows you to "peek" how the value of the derivation would be looks like, based on the values of dependencies provided as an array. Basically, a way to call the inner function you passed to the Fluid.derive.

Yeah, an API become a little more complicated, but that's the price for being a real transaction.

const _name_ = Fluid.val("George")
const _surname_ = Fluid.val("Kowalski")
const _fullName_ = Fluid.derive(
    [_name_, _surname_],
    (name, surname) => name + " " + surname
)

const _messagePool_ = Fluid.val<Array<string>>([])

const addPerson = (name, surname) => (
    Fluid.transaction.compose(
        //                      r_val   val   id
        Fluid.transaction.write(_name_, name, "name"),
        Fluid.transaction.write(_name_, surname, "surname"),
        Fluid.transaction.write(_messagePool_, (pool, ctx) => {
            // Yeah, here you already have same values from closure,
            // but pretend we can't rely on them here
            const fullName = Fluid.peek(_fullName_, [ctx.name, ctx.surname])

            pool.push(`The user "${fullName}" has been added!`)
            return pool
        })
    )
)

addPerson("Oda", "Nobunaga").run()

console.log(
    Fluid.read(_messagePool_).at(-1) // The user "Oda Nobunaga" has been added!
)

Documentaion

Fluid.val

Creates a reactive value. You can read it with Fluid.read, or write to it using Fluid.write. Nothing much special.

function val<A>(
    value: A,
): ReactiveValue<A>

Fluid.derive

Creates a derivation from some other reactive value or even another derivation.

The signature (very simplified, not actual types) is:

function derive<A, B>(
    dependencies: Array<Reactive<A>> | Reactive<A>,
    computeFn: (...dependencies: Array<A>) => B,
    options?: { priority?: Priority },
): ReactiveDerivation<B>;

Where:

  • dependencies: list or a single reactive entity the derive is depended from.
  • computeFn: a function which takes a spreaded list of values from dependencies, and returns the value for a derivation.
  • options: list of options
    • priority: the priority of update. See in [Fluid.priorities]

The derivation is lazy and cached, it means that even if the dependency was updated, it would not be recomputed immidiatelly, but on *demand.

const _cost_ = Fluid.val(200)
const _discounted_ = Fluid.derive(_cost_, cost => cost * 0.85) // 15% discount

console.log(Fluid.read(_discounted_)) // 170, computed
console.log(Fluid.read(_discounted_)) // 170, cached

Fluid.write(_cost_, 100)
Fluid.write(_cost_, 500)

// 85 was ignored since not readed
console.log(Fluid.read(_discounted_)) // 425, computed

*if the derive is on the list of dependencies for the Fluid.listen, it would be recomputed once the listener is about to execute.

Fluid.listen

Similar interface to derive, but rather than create a new entity, it listen to changes of dependencies, and execute the effect once they got an update.

Returns a function needs to be called in order to stop the listener.

function listen<A>(
    dependencies: Array<Reactive<A>> | Reactive<A>,
    effect: (...dependencies: Array<A>) => void,
    options?: { priority?: Priority, immidiate?: boolean  },
): () => void; // unsub
  • dependencies: list or a single reactive entity on update of which the effect emit's on.
  • effect: a side-effect function.
  • options: list of options.
    • priority: the priority of execution. Default is Fluid.priorities.base. See in [Fluid.priorities]
    • immidiate: run an effect just right now. Default is false, means the first time an effect is executed is after some change of dependencies.

Fluid.read

Basic operation of read. Can take any reactive entity.

function read<A>(_reactive_: Reactive<A>): A;

Fluid.peek

Read derive with dependencies provided as a list in second parameter. Completely pure and does not affect a derivation in any way.

function peek<R extends ReactiveDerivation>(_derive_: R, dependencies: R['dependencies']): R['value'];

Fluid.write

Operation for writing a new value to ReactiveValue. Sends the message to all dependencies to update themself.

Can take a new value as a parameter, or a value generator function.

function write<A, B>(
    _val_: ReactiveValue<A>,
    newVal: B | (current: A) => B,
    options?: { 
        literateFn?: boolean // if true - treat newVal function as literate value
    }
): ReactiveValue<B>;

The return ReactiveValue<B> is not a new object. Just the same _val_ you passed as a first parameter.

Fluid.write has no any kind of memoisation, and even if you write the same value over and over - it would always cause a message spread to dependencies:

const _x_ = Fluid.val(5)
Fluid.listen(_x_, x => console.log(`I'm on ${x}`))

Fluid.write(_x_, 10) // I'm on 10
Fluid.write(_x_, 10) // I'm on 10
Fluid.write(_x_, 10) // I'm on 10

Fluid.destroy

At some point, you might need to destroy the derivation, so it won't react on changes anymore(as well as no one will react on it's changes).

We also want to be sure we all links are cleared and we not flooding with garbage (our Fluid is properly botteled ;)

In order to destroy the derivation, you need to use Fluid.destroy.

function destroy(
    _derivation_: ReactiveDerivation,
): void;

Once it's destroyed, it sends a message to all it's listeners about it, and they will stop listening. If it was the only dependency left, the depended will also be cascadely destroyed.

Fluid.priorities

But, it still better to use contants from the Fluid.priorities:

type Priority = number | Symbol
Fluid.priorities = {
    base: 0,
    // Would happen after all
    // (expect those who would be declared later with this priority)
    lowest: Symbol('lowest'),
    // Would happen before all
    // (expect those who would already been declared with this priority)
    highest: Symbol('highest'),

    /**
     * After means the calculation of P1 happens *AFTER* the calculation of P0.
     * It means, the result priority(P1) would be *LESS* than base priority(P0).
     */
    after: (p1: Priority | ReactiveDerivation) => Priority,
    /**
     * Before means the calculation of P1 happens *BEFORE* the calculation of P0.
     * It means, the result priority(P1) would be *HIGHER* than base priority(P0).
     */
    before: (p1: Priority | ReactiveDerivation) => Priority,
}

Fluid.transaction

TODO

Examples

List of good and complete examples of Fluid usage

React

In order to connect Fluid with react, we need to write a custom hook: useReactive (maybe I will make it a separate package).

React connector

useReactive hook listens to updates from the _reactive_, put the value to the ref, and forceUpdate the state (because useState applies memoisation if the same value was written, which is not the case for Fluid).

import { useEffect, useReducer, useRef } from "react";
import { Fluid, Reactive } from "reactive-fluid";

export function useReactive<V>(_reactive_: Reactive<V>): V {
  const [, forceUpdate] = useReducer(x => !x, false)
  const listener = useRef<ReturnType<typeof Fluid.listen> | null>(null)
  const value = useRef(Fluid.read(_reactive_))

  useEffect(
    () => {
      if (listener.current !== null) {
        // unsub from old reactive
        listener.current()
      }

      listener.current = Fluid.listen(
        _reactive_,
        v => {
          value.current = v
          forceUpdate()
        }
      )
      return listener.current
    },
    [_reactive_]
  )

  return value.current
}

Based on that hook, we can use Fluid as a nice state manager. Here is an examples

Shopping Cart

Try on codesandbox

App with dozens of reactions. Shopping cart with discounts: add some items, see how the price is increases, how discount rates are applied based on the total price, add or remove discount rates. And check out how nice the state is used: no props drilling, no cumbersome structures or complicated solutions.

An entrire state is in model.ts, and it is connected to components with useReactive hook.

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Library for creating reactive systems with maximum control.

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