Iβm a software engineer passionate about distributed systems, cybersecurity, and AI-driven tooling.
I specialize in Rust, JavaScript/TypeScript, Python, C#, and C++, and Iβve built everything from full-stack web apps to real-time game engines and security automation frameworks.
Currently, Iβm exploring decentralized architectures and real-time multiplayer systems with my project Nevy, and building SpaceBandits, a stylized space game blending engineering, exploration, and narrative gameplay.
- π¦ Systems Programming & Tooling β Rust-based infra, macro-powered DSLs, and embedded tooling
- π Cybersecurity β Automated pentesting agents, malware forensics, and EDR disruption via WASM
- π Distributed Systems β CRDTs, edge coordination, multiplayer architecture
- πΉοΈ Game Dev β Procedural content, ECS patterns (Bevy), and GPU compute
- π§ LLM Workflows β Agentic pipelines, SurrealDB orchestration, and open-ended reasoning
A Rust-powered distributed game engine with modular networking and realtime ECS syncing.
A stylized open-world space game blending engineering, survival, and rogue exploration.
A Rust ORM + LSP enhancer for SurrealDB, enabling structured multi-agent automation.