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Sandbox: fix pan speed when model was loaded via drag and drop #16590
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Sandbox: fix pan speed when model was loaded via drag and drop #16590
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16590/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16590/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16590/merge#BCU1XR#0 |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16590/merge/ |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16590/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
Visualization tests for WebGPU |
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You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16590/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16590/merge/ |
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You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16590/merge/ |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16590/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
…onJS#16590) There were previously 2 possible render loops depending on if you loaded from a URL or drag & drop. The previous fix for camera pan speed only applied to one of them, so if you didn't use a URL and just dragged and dropped in, you wouldn't get the corrected behavior. This change consolidates down to one render loop for both scenarios, so the camera behavior only has to be defined in one place. Specifically, FilesInput is no longer responsible for creating a render loop - it's now always done by renderingZone.tsx in either case.
There were previously 2 possible render loops depending on if you loaded from a URL or drag & drop. The previous fix for camera pan speed only applied to one of them, so if you didn't use a URL and just dragged and dropped in, you wouldn't get the corrected behavior. This change consolidates down to one render loop for both scenarios, so the camera behavior only has to be defined in one place. Specifically, FilesInput is no longer responsible for creating a render loop - it's now always done by renderingZone.tsx in either case.