Description
Spatial Tournaments are usually implemented on a lattice, where usually players only play their neighbours(on a lattice). I will be working on implementing a spatial tournament that is more generally defined by a graph(players play who ever they are connected to).
@drvinceknight and I are talking about using networkx for the graph part. The graph would only be an input to a new match generator class. As a dependency networkx is not too heavy but it would be good to hear everyone’s thoughts(we could use a dictionary, but that would be a bit messy).
After this to match the literature I will explore various evolutionary processes one of which could be a spatial Moran process. But that's for later.
If anyone is interested here is some of the literature :
-Nowak and May, 1992
-Lindgren and Nordahl, 1994
-Maciver, 2014