diff --git a/src/libcollections/vec.rs b/src/libcollections/vec.rs index 66bb84205e21c..e35d81d3996b3 100644 --- a/src/libcollections/vec.rs +++ b/src/libcollections/vec.rs @@ -18,39 +18,41 @@ //! You can explicitly create a `Vec` with `new()`: //! //! ``` -//! let xs: Vec = Vec::new(); +//! let v: Vec = Vec::new(); //! ``` //! //! ...or by using the `vec!` macro: //! //! ``` -//! let ys: Vec = vec![]; +//! let v: Vec = vec![]; //! -//! let zs = vec![1i32, 2, 3, 4, 5]; +//! let v = vec![1, 2, 3, 4, 5]; +//! +//! let v = vec![0; 10]; // ten zeroes //! ``` //! //! You can `push` values onto the end of a vector (which will grow the vector as needed): //! //! ``` -//! let mut xs = vec![1i32, 2]; +//! let mut v = vec![1, 2]; //! -//! xs.push(3); +//! v.push(3); //! ``` //! //! Popping values works in much the same way: //! //! ``` -//! let mut xs = vec![1i32, 2]; +//! let mut v = vec![1, 2]; //! -//! let two = xs.pop(); +//! let two = v.pop(); //! ``` //! //! Vectors also support indexing (through the `Index` and `IndexMut` traits): //! //! ``` -//! let mut xs = vec![1i32, 2, 3]; -//! let three = xs[2]; -//! xs[1] = xs[1] + 5; +//! let mut v = vec![1, 2, 3]; +//! let three = v[2]; +//! v[1] = v[1] + 5; //! ``` #![stable(feature = "rust1", since = "1.0.0")]