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Vector4i objects don't have means to convert to Variant.
Here is an example of what I'd expect to work:
let vec4i = Vector4i::new(0, 0, 0, 0); let variant = Variant::from(vec4i);
But doing so produces the following error:
the trait bound `godot::prelude::Vector4i: EngineEnum` is not satisfied
The text was updated successfully, but these errors were encountered:
Please file issues concerning the GDExtension (Godot 4) bindings in the gdext issue tracker.
gdext
Sorry, something went wrong.
No need to file it there; we are already implementing this as part of godot-rust/gdext#421.
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Vector4i objects don't have means to convert to Variant.
Here is an example of what I'd expect to work:
But doing so produces the following error:
The text was updated successfully, but these errors were encountered: