diff --git a/docs/tutorials/further_topics/evolvable_players.rst b/docs/tutorials/further_topics/evolvable_players.rst index 0edda23ef..0f40d32aa 100644 --- a/docs/tutorials/further_topics/evolvable_players.rst +++ b/docs/tutorials/further_topics/evolvable_players.rst @@ -21,7 +21,7 @@ Additionally, the Moran process implementation supports a second style of mutati evolving new strategies utilizing the :code:`EvolvablePlayer` class via its :code:`mutate` method. This is in contrast to the transitional mutation that selects one of the other player types rather than (possibly) generating a new player variant. To use this mutation style set `mutation_method=atomic` in the initialisation -of the Moran process: +of the Moran process:: >>> import axelrod as axl >>> C = axl.Action.C