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#435 update dist
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221 files changed

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dist/Direction/Direction.d.ts

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dist/FollowMovement/FollowMovement.d.ts

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dist/GlobalConfig/GlobalConfig.d.ts

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dist/GridCharacter/CharacterFilter/CharacterFilter.d.ts

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dist/GridCharacter/IsometricGridCharacter/IsometricGridCharacter.d.ts

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dist/GridTilemap/CharBlockCache/CharBlockCache.d.ts

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dist/GridTilemap/GridTilemap.d.ts

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dist/Movement/FollowMovement/FollowMovement.d.ts

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dist/Pathfinding/Bfs/Bfs.d.ts

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dist/Pathfinding/BidirectionalSearch/BidirectionalSearch.d.ts

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dist/Pathfinding/ShortestPathAlgorithm.d.ts

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dist/RandomMovement/RandomMovement.d.ts

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dist/TargetMovement/TargetMovement.d.ts

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dist/Utils/DistanceUtilsFactory/DistanceUtilsFactory.d.ts

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dist/Utils/LayerPositionUtils/LayerPositionUtils.d.ts

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dist/Utils/MockFactory/MockFactory.d.ts

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dist/cjs/package.json

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{"type": "commonjs"}
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dist/src/Direction/Direction.d.ts renamed to dist/cjs/src/Direction/Direction.d.ts

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import { Position } from "../GridEngine";
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import { Vector2 } from "../Utils/Vector2/Vector2";
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import { Position } from "../GridEngine.js";
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import { Vector2 } from "../Utils/Vector2/Vector2.js";
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export declare enum Direction {
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NONE = "none",
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LEFT = "left",

dist/src/GridCharacter/CharacterAnimation/CharacterAnimation.d.ts renamed to dist/cjs/src/GridCharacter/CharacterAnimation/CharacterAnimation.d.ts

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import { Direction } from "./../../Direction/Direction";
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import { WalkingAnimationMapping } from "../../GridEngine";
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import { Direction } from "./../../Direction/Direction.js";
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import { WalkingAnimationMapping } from "../../GridEngine.js";
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import { Observable } from "rxjs";
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export type CharacterIndex = number;
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/** Frame numbers for one movement direction */

dist/src/GridCharacter/CharacterFilter/CharacterFilter.d.ts renamed to dist/cjs/src/GridCharacter/CharacterFilter/CharacterFilter.d.ts

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import { GridCharacter } from "../GridCharacter";
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import { GridCharacter } from "../GridCharacter.js";
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/**
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* Options for filtering characters.
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*/

dist/src/GridCharacter/GridCharacter.d.ts renamed to dist/cjs/src/GridCharacter/GridCharacter.d.ts

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import { LayerVecPos } from "./../Pathfinding/ShortestPathAlgorithm";
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import { NumberOfDirections } from "./../Direction/Direction";
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import { Direction } from "../Direction/Direction";
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import { LayerVecPos } from "./../Pathfinding/ShortestPathAlgorithm.js";
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import { NumberOfDirections } from "./../Direction/Direction.js";
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import { Direction } from "../Direction/Direction.js";
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import { Subject } from "rxjs";
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import { CharLayer, Position } from "../GridEngine";
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import { Movement } from "../Movement/Movement";
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import { Vector2 } from "../Utils/Vector2/Vector2";
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import { CharLayer, Position } from "../GridEngine.js";
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import { Movement } from "../Movement/Movement.js";
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import { Vector2 } from "../Utils/Vector2/Vector2.js";
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import * as Phaser from "phaser";
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import { GridTilemap } from "../GridTilemap/GridTilemap";
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import { GridTilemap } from "../GridTilemap/GridTilemap.js";
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export declare const MAX_MOVEMENT_PROGRESS = 1000;
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export type CharId = string;
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export type GameObject = Phaser.GameObjects.Container | Phaser.GameObjects.Sprite;

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